These can be used to purchase rewards from Scholar Glenna or the Basic Magnetite Exchange Operative. Compendium of Knowledge to progress mastery tracks.Always active in the most current raid instance, and rotates between past instances every two weeks.
Call of the Mists - Gold and experience rewards from boss encounters is doubled.The /resign command or one of its alternatives can be used to restart an encounter faster.įorsaken Thicket: Stronghold of the Faithful There are no waypoints inside raids, but instead they use a checkpoint system which players can use to revive themselves and which most of the times resets skill recharges when everyone is defeated. Restarting the raid instance later will recall the progress made by the instance opener, allowing you to continue with the same raid wing across multiple sessions in a week. Progress within a raid wing is saved for players even after leaving the instance, and it's reset weekly along with the rewards. Special rewards for finishing each encounter are limited to once per week, with a weekly reset at Monday 07:30. The Lion's Arch Aerodrome functions as a lobby for organizing a raid squad and includes portals to all raid wings. Most raid areas appear on the world map and have entrances from the neighboring zones. While corresponding wings tell a progressing story in a specific order, each wing can be entered and completed independently and in any order. Raids can be split into multiple wings, each in a separate instance and with different encounters. Downed allies can be revived or rally, but defeated allies cannot be revived during the encounters and Revive Orbs are disabled, along with other similar consumables such as boosters. Certain masteries may also be required for some encounters to complete. Many encounters include an enrage timer: if the encounter isn't finished by the time it runs out, the incoming damage will greatly increase. Each raid encounter typically utilises multiple phases with several unique mechanics, which test the squad's coordination, damage output and positioning, as well as the player's builds. They are one of the core pillars of Guild Wars 2's endgame. Raids are 10 player squad-based PvE instances focusing on challenging combat and mechanics, designed for level 80 characters.